LaundryRoom

Class Project (ME 101 / DESIGN 11)

Spring 2023 - Stanford University

Prototyping

I started with two laundry-related solutions - a proprietary basket that can be inserted into washers and dryers for easy transfer, and an app to better organize one’s laundry schedule within a shared space. I chose the second option.

I began with sketch prototypes of the UI, including menus and settings throughout the whole user process. Then, I used Figma to transfer these ideas into a digital prototype.

Each student created a video to showcase their project, physical or digital.

App Functionality

LaundryRoom has features for both individual use and compatibility with others. When starting a load, a menu shows all washing machines in the college dorm, including which are occupied or finished.

Dorm group chats are often used to communicate when clothes are moved or need to be taken. This app streamlines the process by communicating directly through the app. Built-in timers and nudges better notify students when their clothes have been moved by another student, or when someone needs to use their machine later.

This system could be implemented across a college campus, apartment complex, or laundromat with internet-compatible laundry machines.

App concept sketch

Figma flowchart

For the final project of ME101, we were individually tasked with creating a solution to a minor inconvenience.

My project focused on problems with the on-campus laundry system, particularly with long wait times due to students forgetting to remove their clothes from the machines.

I created an app concept, LaundryRoom, to streamline the laundry process with emphasis on real-time machine status and reminders.

The final project video is shown on the right, which showcases the functionality of the LaundryRoom app concept.